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║                           ASCII Quest                           ║
║                       by Jade Vault Games                       ║
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║ News        ║ FAQ                                               ║
║ About       ║                                                   ║
║ FAQ         ║ 1. Why is ASCII Quest all in text?                ║
║ Screenshots ║   ASCII Quest takes on the roguelike tradition of ║
║ Press       ║   using text characters to represent entities in  ║
║ Contact     ║   the game. The earliest roguelikes were intended ║
╚═════════════╣   to be played in a text-only console terminal,   ║
              ║   so text was all they could use at the time. It  ║
              ║   is an artifact of the origins of roguelikes,    ║
              ║   but it gives ASCII Quest a retro flavor.        ║
              ║                                                   ║
              ║ 2. Will ASCII Quest support graphical tiles?      ║
              ║   Unfortunately, development resources are        ║
              ║   limited, and we don't have the time or the      ║
              ║   means to support graphical tiles. If we decide  ║
              ║   to do a sequel, we'll strongly consider it      ║
              ║   then.                                           ║
              ║                                                   ║
              ║ 3. What platforms will ASCII Quest be released    ║
              ║ on?                                               ║
              ║   Xbox 360, via Xbox LIVE Indie Games. No other   ║
              ║   platforms are planned at this time.             ║
              ║                                                   ║
              ║ 4. Do I need/Can I use a Chatpad or USB keyboard  ║
              ║ to play ASCII Quest?                              ║
              ║   No (with the exception of character name entry  ║
              ║   at the start of the game). Only the standard    ║
              ║   Xbox 360 controller is supported. Most players  ║
              ║   won't have a Chatpad, and it's a bit of a       ║
              ║   bother to unplug your USB keyboard from your    ║
              ║   computer and plug it into your Xbox 360, so we  ║
              ║   decided to support the common denominator.      ║
              ║   We're hoping that you prefer to use the         ║
              ║   controller in any case, as the interface was    ║
              ║   designed specifically with the Xbox 360         ║
              ║   controller in mind.                             ║
              ║                                                   ║
              ║ 5. How much will ASCII Quest cost?                ║
              ║   80 MSP, which is roughly US$1.                  ║
              ║                                                   ║
              ║ 6. How big is ASCII Quest?                        ║
              ║   There are four major dungeons, each one having  ║
              ║   5-7 large levels to explore. Each major dungeon ║
              ║   also has a boss battle at the bottom floor,     ║
              ║   including an epic final boss fight at the end   ║
              ║   of the final dungeon. In addition, the          ║
              ║   overworld map will have some "mini-dungeons"    ║
              ║   with bonus loot to be plundered, and there are  ║
              ║   four towns that you can visit.                  ║
              ║                                                   ║
              ║ 7. How many classes are playable in ASCII Quest?  ║
              ║   Five - Alchemist, Fighter, Monk, Paladin, and   ║
              ║   Sorcerer. Each class has its own play style and ║
              ║   class-specific abilities. For example, the Monk ║
              ║   can learn different martial styles with combos  ║
              ║   for each successful hit, and the Sorcerer has   ║
              ║   many useful spells to cast.                     ║
              ║                                                   ║
              ║ 8. How complicated are the gameplay mechanics     ║
              ║ behind ASCII Quest?                               ║
              ║   The mechanics are loosely based from a popular  ║
              ║   tabletop RPG system, as permitted by the Open   ║
              ║   Game License. Chances are pretty good you've    ║
              ║   heard or even played this rule system. The      ║
              ║   rules have been vastly simplified for use in a  ║
              ║   video game, but the inspiration for the         ║
              ║   mechanics of ASCII Quest should be obvious.     ║
              ║   Regardless, we hope that everyone, RPG and      ║
              ║   roguelike veterans alike, will find ASCII Quest ║
              ║   to be a fun experience.                         ║
              ║                                                   ║
              ║ 9. When will ASCII Quest be released?             ║
              ║   We've slipped our previously announced release  ║
              ║   dates several times, so let's just say that it  ║
              ║   will be done "soon". A more specific release    ║
              ║   date window will be announced when the game is  ║
              ║   nearly finished.                                ║
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